Part of the coherence mission is breaking the monotony of multiplayer game designs. We want to help developers find new concepts outside the AAA comfort zone and inspire them to try something truly new and unique.
We kicked off the Creative Spotlight with a series of development blog posts. With time, we are going to be featuring an expanding number of developers working with our platform.
Feb 26, 2023 | creative spotlight, news
See the best games that competed for the prize pool of $10 000.
Dec 6, 2022 | creative spotlight
Is it even possible to create a multiplayer game from scratch in 2 days?!! Our participants found out!
Aug 24, 2022 | creative spotlight, news
Get the insider view on company-wide game jams as a method for improving our product.
Jun 1, 2020 | creative spotlight
Outside of working on the visual aspects of the game, I've also been iterating on the basic elements of the ga...
May 15, 2020 | creative spotlight
MatterFormer is a multiplayer platformer (potentially for lots of people to play simultaneously) where players...
Apr 30, 2020 | creative spotlight
Characters, both in terms of visuals as well as gameplay behaviours. Our ambition for characters within Fronte...
Apr 22, 2020 | creative spotlight
Procedural generation of modular structures within the game world. Focus on creating a simple kit for dungeon ...
Apr 15, 2020 | creative spotlight
Focus on a single biome called Acid Stacks, an archipelago-like region of tall islands and columns being swift...
Apr 3, 2020 | creative spotlight
Developing general look and feel which hopefully would help it to stand out from Minecraft and other such game...
Mar 27, 2020 | creative spotlight
First implementation of recipes, crafting and item storage. Currently this is limited to a single recipe made ...
Mar 20, 2020 | creative spotlight
Using the base enemy from last week as a template for creating a 'brute' enemy variant. It has similar behavio...
Mar 13, 2020 | creative spotlight
The idea with the base enemy is to create a default actor that can be extended with extra behaviours/abilities...
Mar 6, 2020 | creative spotlight
Working on a building kit that players can use to quickly and efficiently create structures within the game. W...
Feb 28, 2020 | creative spotlight
In a fantasy realm full of epic quests and myriad dangers the TRUE heroes are the couriers and store keepers w...
Feb 24, 2020 | creative spotlight
Creating a small diorama to serve as a goal for the project's visuals. Having gone back and forth between mock...
Jan 31, 2020 | creative spotlight
Cleaning up the model's topology, reworking the hands' so that Mixamo could skin them properly, updating the c...
Jan 24, 2020 | creative spotlight
Diving deeper into Navigation and Animation Controller in Unity, to get better acquainted with how it all fits...
Jan 16, 2020 | creative spotlight
Prototyping a new enemy type that will hide within the environment and try to steal your animals away from you...
Jan 9, 2020 | creative spotlight
Custom skeleton/bind pose for the flock animal model. The plan is to be able to re-use pre-existing animations...
Dec 19, 2019 | creative spotlight
Previously, the herd animals were just randomly wandering, but we wanted to add an actual path that they would...
Dec 11, 2019 | creative spotlight
Expanding the behaviour states of the flock animals in order to open up gameplay possibilities. The first addi...
Dec 3, 2019 | creative spotlight
Rough prototype of the main gameplay mechanics. Still very rough at this point, but I think it's still interesting
Nov 3, 2019 | creative spotlight
I am super excited to be working with coherence to explore game concepts that focus on multiplayer gameplay
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