A network engine, SDK and platform that lets you make and run scalable multiplayer games in minutes.

A full-featured toolbox for multiplayer networking that gives you everything you need to develop, test and run your game. Build virtual worlds, room-based games or a combination of both – automatically scalable in the cloud and on bare metal.

About the Engine

Learn more about coherence and how you can use it to build anything from small games to large cloud-based MMOs.

Creative Spotlight

Check out inspiring multiplayer concepts, games and experiments from our team, partners and community!

Developer Portal

Visit our developer portal for documentation, tutorials, forums and other community.

Multiplayer made easy

It takes just a few moments to configure a scene and game objects so they can see each other over the network.

Using the free cloud hosting option, you can then deploy your project online directly from within the Unity editor, and even share your WebGL build hosted at coherence.

Learn more

Latest News

Oct 25, 2022 | developer interviews

Our Team - Ciro Continisio

His next project after the Unity Gigaya demo is the coherence Playground - and helping other game devs who are new to coherence get started.


Sep 22, 2022 | news

Release 0.9 is Here!

We’ve added a bunch of powerful new features and quality of life improvements that will make your multiplayer game development even faster.


Aug 24, 2022 | creative spotlight, news

Game Jams - Walking a Week in the Shoes of our Customers

Get the insider view on company-wide game jams as a method for improving our product.


Jul 15, 2022 | developer interviews

Our Team - Brit Gardner

The former Hearthstone developer talks about why he chose coherence instead.


Jun 15, 2022 | culture

Forming a Company Remotely, Amidst a Global Pandemic

Our COO Senta Jakobsen walks us through creating the right workplace culture at coherence, a fully remote company.


May 6, 2022 | news

Meet us at Nordic Game Spring in Malmö

We will be at the between 17-20 May sharing coherence with the game development community.


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