News
coherence 0.10 is now available!
0.10 comes with a big new feature and an Early Access credit boost for new sign-ups.
Mar 16, 2023 | news
Matching up with you, my perfect player two.
Feb 26, 2023 | creative spotlight, news
See the best games that competed for the prize pool of $10 000.
Jan 31, 2023 | news
Zen and the art of planting persistent flowers.
Jan 24, 2023 | news
If you're up for it, there's $10,000 worth of prizes up for grabs.
Jan 24, 2023 | tech demo
A quick brown fox jumps over the lazy dog, except in multiplayer.
Dec 16, 2022 | news
Making multiplayer games gets even better with 0.10.
Dec 6, 2022 | creative spotlight
Is it even possible to create a multiplayer game from scratch in 2 days?!! Our participants found out!
Oct 25, 2022 | developer interviews
His next project after the Unity Gigaya demo is the coherence Playground - and helping other game devs who are new to coherence get started.
Sep 22, 2022 | news
We’ve added a bunch of powerful new features and quality of life improvements that will make your multiplayer game development even faster.
Aug 24, 2022 | creative spotlight, news
Get the insider view on company-wide game jams as a method for improving our product.
Jul 15, 2022 | developer interviews
The former Hearthstone developer talks about why he chose coherence instead.
Jun 15, 2022 | culture
Our COO Senta Jakobsen walks us through creating the right workplace culture at coherence, a fully remote company.
May 6, 2022 | news
We will be at the between 17-20 May sharing coherence with the game development community.
Apr 20, 2022 | news
We are now ready to share a preview of our Unity SDK with a wider audience. Contact us to receive your unlock code.
Nov 7, 2021 | developer interviews
The creator of Else Heart.Break() speaks to us about why he joined coherence.
Jun 1, 2020 | creative spotlight
Outside of working on the visual aspects of the game, I've also been iterating on the basic elements of the ga...
May 15, 2020 | creative spotlight
MatterFormer is a multiplayer platformer (potentially for lots of people to play simultaneously) where players...
Apr 30, 2020 | creative spotlight
Characters, both in terms of visuals as well as gameplay behaviours. Our ambition for characters within Fronte...
Apr 22, 2020 | creative spotlight
Procedural generation of modular structures within the game world. Focus on creating a simple kit for dungeon ...
Apr 15, 2020 | creative spotlight
Focus on a single biome called Acid Stacks, an archipelago-like region of tall islands and columns being swift...
Apr 3, 2020 | creative spotlight
Developing general look and feel which hopefully would help it to stand out from Minecraft and other such game...
Mar 27, 2020 | creative spotlight
First implementation of recipes, crafting and item storage. Currently this is limited to a single recipe made ...
Mar 20, 2020 | creative spotlight
Using the base enemy from last week as a template for creating a 'brute' enemy variant. It has similar behavio...
Mar 13, 2020 | creative spotlight
The idea with the base enemy is to create a default actor that can be extended with extra behaviours/abilities...
Mar 6, 2020 | creative spotlight
Working on a building kit that players can use to quickly and efficiently create structures within the game. W...
Feb 28, 2020 | creative spotlight
In a fantasy realm full of epic quests and myriad dangers the TRUE heroes are the couriers and store keepers w...
Feb 24, 2020 | creative spotlight
Creating a small diorama to serve as a goal for the project's visuals. Having gone back and forth between mock...
Feb 1, 2020 | news
We are hiring for multiple positions and seniority levels, including engineering, design, operations, product ...
Jan 31, 2020 | creative spotlight
Cleaning up the model's topology, reworking the hands' so that Mixamo could skin them properly, updating the c...
Jan 24, 2020 | creative spotlight
Diving deeper into Navigation and Animation Controller in Unity, to get better acquainted with how it all fits...
Jan 16, 2020 | creative spotlight
Prototyping a new enemy type that will hide within the environment and try to steal your animals away from you...
Jan 9, 2020 | creative spotlight
Custom skeleton/bind pose for the flock animal model. The plan is to be able to re-use pre-existing animations...
Dec 19, 2019 | creative spotlight
Previously, the herd animals were just randomly wandering, but we wanted to add an actual path that they would...
Dec 11, 2019 | creative spotlight
Expanding the behaviour states of the flock animals in order to open up gameplay possibilities. The first addi...
Dec 3, 2019 | creative spotlight
Rough prototype of the main gameplay mechanics. Still very rough at this point, but I think it's still interesting
Nov 22, 2019 | news
We are excited to announce that we have closed a $2.5 million seed round led by firstMinute Capital
Nov 3, 2019 | creative spotlight
I am super excited to be working with coherence to explore game concepts that focus on multiplayer gameplay
Sep 1, 2019 | news
We are happy to welcome Nick Carver to our team!
Jun 3, 2019 | news
coherence aims to level the playing field for multiplayer game development. We are creating an open, accessibl...
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