News

coherence 0.9 Release is Here

Good news everyone!

We just released a new version of the coherence SDK and we are inviting you, the community, to download and start using it. We’ve added a bunch of powerful new features and quality of life improvements that will make your multiplayer game development even faster, like coherence Hub, clients as hosts, automatic codegen, one-click simulators and more.

Check it out!

Latest Posts

Oct 25, 2022 | developer interviews

Our Team - Ciro Continisio

His next project after the Unity Gigaya demo is the coherence Playground - and helping other game devs who are new to coherence get started.

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Sep 22, 2022 | news

Release 0.9 is Here!

We’ve added a bunch of powerful new features and quality of life improvements that will make your multiplayer game development even faster.

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Aug 24, 2022 | creative spotlight, news

Game Jams - Walking a Week in the Shoes of our Customers

Get the insider view on company-wide game jams as a method for improving our product.

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Jul 15, 2022 | developer interviews

Our Team - Brit Gardner

The former Hearthstone developer talks about why he chose coherence instead.

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Jun 15, 2022 | culture

Forming a Company Remotely, Amidst a Global Pandemic

Our COO Senta Jakobsen walks us through creating the right workplace culture at coherence, a fully remote company.

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May 6, 2022 | news

Meet us at Nordic Game Spring in Malmö

We will be at the between 17-20 May sharing coherence with the game development community.

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Apr 20, 2022 | news

Get early access to the coherence Unity SDK

We are now ready to share a preview of our Unity SDK with a wider audience. Contact us to receive your unlock code.

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Nov 7, 2021 | developer interviews

Our Team - Erik Svedäng

The creator of Else Heart.Break() speaks to us about why he joined coherence.

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Jun 1, 2020 | creative spotlight

MatterFormer #2

Outside of working on the visual aspects of the game, I've also been iterating on the basic elements of the ga...

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May 15, 2020 | creative spotlight

MatterFormer #1

MatterFormer is a multiplayer platformer (potentially for lots of people to play simultaneously) where players...

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Apr 30, 2020 | creative spotlight

Fronterra Devlog #9

Characters, both in terms of visuals as well as gameplay behaviours. Our ambition for characters within Fronte...

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Apr 22, 2020 | creative spotlight

Fronterra Devlog #8

Procedural generation of modular structures within the game world. Focus on creating a simple kit for dungeon ...

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Apr 15, 2020 | creative spotlight

Fronterra Devlog #7

Focus on a single biome called Acid Stacks, an archipelago-like region of tall islands and columns being swift...

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Apr 3, 2020 | creative spotlight

Fronterra Devlog #6

Developing general look and feel which hopefully would help it to stand out from Minecraft and other such game...

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Mar 27, 2020 | creative spotlight

Fronterra Devlog #5

First implementation of recipes, crafting and item storage. Currently this is limited to a single recipe made ...

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Mar 20, 2020 | creative spotlight

Fronterra Devlog #4

Using the base enemy from last week as a template for creating a 'brute' enemy variant. It has similar behavio...

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Mar 13, 2020 | creative spotlight

Fronterra Devlog #3

The idea with the base enemy is to create a default actor that can be extended with extra behaviours/abilities...

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Mar 6, 2020 | creative spotlight

Fronterra Devlog #2

Working on a building kit that players can use to quickly and efficiently create structures within the game. W...

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Feb 28, 2020 | creative spotlight

Introducing Fronterra

In a fantasy realm full of epic quests and myriad dangers the TRUE heroes are the couriers and store keepers w...

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Feb 24, 2020 | creative spotlight

The Flock DevLog #8

Creating a small diorama to serve as a goal for the project's visuals. Having gone back and forth between mock...

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Feb 1, 2020 | news

Multiple open positions in Malmö, Sweden

We are hiring for multiple positions and seniority levels, including engineering, design, operations, product ...

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Jan 31, 2020 | creative spotlight

The Flock DevLog #7

Cleaning up the model's topology, reworking the hands' so that Mixamo could skin them properly, updating the c...

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Jan 24, 2020 | creative spotlight

The Flock DevLog #6

Diving deeper into Navigation and Animation Controller in Unity, to get better acquainted with how it all fits...

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Jan 16, 2020 | creative spotlight

The Flock DevLog #5

Prototyping a new enemy type that will hide within the environment and try to steal your animals away from you...

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Jan 9, 2020 | creative spotlight

The Flock DevLog #4

Custom skeleton/bind pose for the flock animal model. The plan is to be able to re-use pre-existing animations...

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Dec 19, 2019 | creative spotlight

The Flock DevLog #3

Previously, the herd animals were just randomly wandering, but we wanted to add an actual path that they would...

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Dec 11, 2019 | creative spotlight

The Flock DevLog #2

Expanding the behaviour states of the flock animals in order to open up gameplay possibilities. The first addi...

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Dec 3, 2019 | creative spotlight

The Flock DevLog #1

Rough prototype of the main gameplay mechanics. Still very rough at this point, but I think it's still interesting

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Nov 22, 2019 | news

$2.5 million round from firstMinute, SISU & co.

We are excited to announce that we have closed a $2.5 million seed round led by firstMinute Capital

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Nov 3, 2019 | creative spotlight

Introducing the Flock

I am super excited to be working with coherence to explore game concepts that focus on multiplayer gameplay

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Sep 1, 2019 | news

Welcome Nick Carver as our new concept developer!

We are happy to welcome Nick Carver to our team!

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Jun 3, 2019 | news

coherence lets any developer create persistent online games

coherence aims to level the playing field for multiplayer game development. We are creating an open, accessibl...

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